When is mtgo cube




















Oona's Prowler. Putrid Goblin. Scrapheap Scrounger. Skyclave Shade. Valki, God of Lies. Murderous Rider. Opposition Agent. Sedgemoor Witch. Woe Strider. Rankle, Master of Pranks. Ravenous Chupacabra. Yawgmoth, Thran Physician. Grave Titan. Archon of Cruelty. Liliana of the Veil. Liliana, the Last Hope. Dark Ritual. Fatal Push. Malakir Rebirth. Vampiric Tutor. Power Word Kill. Tainted Pact.

Snuff Out. Bloodchief's Thirst. Bone Shards. Imperial Seal. Inquisition of Kozilek. Mind Twist. Collective Brutality. Demonic Tutor. Hymn to Tourach. Toxic Deluge. Necrogen Spellbomb. Wishclaw Talisman. Animate Dead. Recurring Nightmare.

Agadeem's Awakening. Lake of the Dead. Peat Bog. Phyrexian Tower. Bomat Courier. Dragon's Rage Channeler. Firedrinker Satyr. Goblin Guide. Goblin Welder. Greater Gargadon. Grim Lavamancer. Monastery Swiftspear. Ragavan, Nimble Pilferer. Zurgo Bellstriker. Abbot of Keral Keep. Bonecrusher Giant. Dire Fleet Daredevil. Earthshaker Khenra.

Eidolon of the Great Revel. Embereth Shieldbreaker. Flametongue Yearling. Goblin Cratermaker. Goblin Engineer. Kari Zev, Skyship Raider.

Magmatic Channeler. Young Pyromancer. Feldon of the Third Path. Goblin Rabblemaster. Goblin Sharpshooter. Hanweir Garrison. Imperial Recruiter. Legion Warboss. Najeela, the Blade-Blossom. Seasoned Pyromancer. Hazoret the Fervent. Pia and Kiran Nalaar. Wildfire Devils. Kiki-Jiki, Mirror Breaker. Zealous Conscripts. Inferno Titan. Chandra, Torch of Defiance. Daretti, Scrap Savant.

Lightning Bolt. Spikefield Hazard. Unholy Heat. Punishing Fire. Searing Spear. Through the Breach. Chain Lightning. Faithless Looting. Flame Slash. Arc Trail. Wheel of Fortune.

Fiery Confluence. Pyrite Spellbomb. Seal of Fire. Goblin Bombardment. Sulfuric Vortex. Sneak Attack. Splinter Twin. Den of the Bugbear. Sandstone Needle. Shatterskull Smashing. Arbor Elf. Avacyn's Pilgrim. Birds of Paradise. Elvish Mystic. Fyndhorn Elves. Gilded Goose. Ignoble Hierarch. Joraga Treespeaker. Llanowar Elves. Noble Hierarch. Devoted Druid. Fauna Shaman. Hermit Druid. Melira, Sylvok Outcast. Rofellos, Llanowar Emissary.

Sakura-Tribe Elder. Scavenging Ooze. Courser of Kruphix. Eternal Witness. Ramunap Excavator. Reclamation Sage. Spike Feeder. Tireless Tracker. Esika's Chariot. Nightpack Ambusher. Polukranos, World Eater. Questing Beast. Voracious Hydra. Deep Forest Hermit. Deranged Hermit. Carnage Tyrant. Primeval Titan. Craterhoof Behemoth. Woodfall Primus. Garruk Relentless. Garruk Wildspeaker. Nissa, Who Shakes the World. Vivien, Monsters' Advocate.

Worldly Tutor. Once Upon a Time. Chord of Calling. Abundant Harvest. Sylvan Tutor. Traverse the Ulvenwald. Green Sun's Zenith. Life from the Loam. Pest Infestation. Natural Order. Finale of Devastation.

Birthing Pod. The Great Henge. Wild Growth. Oath of Druids. Survival of the Fittest. Sylvan Library. Gaea's Cradle. Hickory Woodlot. Lair of the Hydra. Turntimber Symbiosis. Adarkar Wastes. Celestial Colonnade. Flooded Strand. Hallowed Fountain. Seachrome Coast. Talisman of Progress. Teferi, Time Raveler. Supreme Verdict. Fractured Identity. Teferi, Hero of Dominaria. Creeping Tar Pit. Darkslick Shores. Polluted Delta. Underground River. Underground Sea. Watery Grave. Baleful Strix. Talisman of Dominance.

Master of Death. Notion Thief. Blackcleave Cliffs. Prioritizing 1- and 2-drop creatures like Mother of Runes , Usher of the Fallen , Student of Warfare , Adanto Vanguard , and Seasoned Hallowblade lets you quickly gain board presence and start pressuring your opponent. Although this archetype defeats its opponents by attacking, it also uses disruption to keep them on the back foot.

Thalia, Guardian of Thraben is your prime creature that taxes opponents while you flood the board. Vryn Wingmare and Lodestone Golem do the same, but their higher cost puts them a step below Thalia. Mana destruction is another technique this archetype uses to press the advantage.

With such a low curve and being single-colored, mono white can play Wasteland and Strip Mine without suffering from the colorless mana or loss of the lands. Mana Tithe is a classic card in this archetype because it frequently catches opponents off guard and is very rewarding when it counters game-changing spells. This archetype wants to attack your opponent with 1-drops while disrupting their mana so that you have enough time to get their life total low enough to finish them off with burn spells.

Grim Lavamancer is another excellent 1-drop in this archetype. Any 2-drop creatures or higher need to do more than just attack, they need to be able to push damage or facilitate an advantage like generating red mana to cast more spells. Red also has access to cheap artifact destruction like Ancient Grudge to help disrupt mana production. After your small creatures have dealt eight to twelve damage, you can start to close out the game with multiple burn spells like Lightning Bolt , Chain Lightning , Banefire , Fireblast , and Fiery Confluence.

Shrine of Burning Rage and Sulfuric Vortex are all stars in this archetype. Birds of Paradise Illustration by Ovidio Cartagena. Mono green ramp wants to use mana-producing creatures and artifact mana to ramp out a larger finisher. Mana dorks like Birds of Paradise , Joraga Treespeaker , and Noble Hierarch are just a few examples of the mana producing creatures that you should draft.

The strongest mana producer is Rofellos, Llanowar Emissary , and picking it up is one of the best ways to get into this archetype. Craterhoof Behemoth is one of the best because it allows you to maximize all your small creatures and often ends the game when it hits your opponent.

Natural Order and Channel are great here because they let you cheat out some of your monsters. An alternative strategy in this archetype is running Upheaval to take advantage of all the mana you can float from your mana dorks and artifacts. Opposition is another package the archetype can run, and you can use all your small creatures to lock out your opponent.

Gilded Lotus Illustration by Volkan Baga. Big mana wants to use fast mana producing artifacts to take advantage of draw sevens, cast board reset and wipe spells like Upheaval , or turbo out a game warping finisher.

All your additional artifact mana will help cast more spells from these draws than your opponent and hopefully one of those spells is your finisher. The best way to win a game is with Upheaval. Taking it early in a draft is often how you get into this archetype. Float all your mana and cast Upheaval and then recast all your artifact mana or a finisher while your opponent has an empty board. Wildfire and Burning of Xinye are less powerful versions of Upheaval with similar effects to the board state, and they wheel often.

This archetype also loves Mana Drain because it can use the mana so efficiently to out-resource your opponent. Inkwell Leviathan Illustration by Anthony Francisco. This archetype is big mana with a package of big game-winning artifacts. It uses artifact mana ramp to win the game or to cheat out a huge artifact.

Cheating one of these out early ends games. Sundering Titan Illustration by Grzegorz Rutkowski. This is another version of big mana. It uses all the artifact mana to take advantage of cards like Balance , Wildfire , and Upheaval to wipe the board and then out resource your opponent.

Casting a huge artifact finisher like Blightsteel Colossus , Sundering Titan , or Inkwell Leviathan is another angle for victory. You can also cheat them out with Tinker and Kuldotha Forgemaster.

Thirst for Knowledge Illustration by Anthony Francisco. Cubes usually have some flavor of Azorius control. Blue brings card draw, Fact or Fiction , Compulsive Research , Thirst for Knowledge , counterspells , and big finishers, usually in the form of a large flier like Consecrated Sphinx.

Sneak and breach is a dependable combo archetype that only relies on two cards. If there are any instant speed reanimate cards like Shallow Grave or Corpse Dance in the cube, you can splash them and use them as an alternative to Sneak and Breach along with some discard outlets.

The instant speed allows you to get around the Eldrazi shuffle trigger. Tutors like Demonic Tutor that can search up either your Sneak spell or a monster are also worth picking up for a splash. Restoration Angel Illustration by Wesley Burt.

This is another combo archetype that relies on two pieces. Its goal is to make an infinite number of creature tokens with haste to kill your opponent in one turn. Other than the Twin and the Angel, pairing either of the copiers with one of the un-tappers will combo off. With most of the cards being blue or red, this combo package can fit nicely into any blue deck as well as a Sneak and Breach deck.

Tendrils of Agony Illustration by Rovina Cai. Storm is one of the most popular archetypes in any cube that it exists in. The goal is to cast enough spells in one turn so that when you cast one of the storm cards Tendrils of Agony or Brain Freeze it copies enough times to win the game. The key to a functioning storm deck is being able to make excessive amounts of mana and draw as many cards as possible.

The archetype needs to have cards like Mana Flare or ritual-type cards like Dark Ritual to generate mana, plus big draw spells like Time Spiral and Wheel of Fortune to find more spells. In general, storm is a bit of a glass cannon. However, a good storm deck generates a ton of mana and draws a ton of cards.

Animate Dead Illustration by Bastien L. This archetype wants to get a huge monster in the graveyard and then cheat it into play with a reanimation spell. The premier cards that you want are Entomb , Griselbrand , reanimate cards like Reanimate , Animate Dead , or Necromancy , and tutors like Demonic Tutor. Griselbrand is the best giant monster to have in the deck since it ends games when it sticks on the battlefield, stabilizes the board, and redraws your hand to potentially combo again.

It also works well with the instant speed one-time reanimate spells like Shallow Grave and Corpse Dance. All giant monsters fit well in the archetype. The Eldrazi have the caveat that you must use instant speed reanimation spells to get around their reshuffle triggers. You also want cards that help you put the creatures in the yard. The draw and discard cards like Frantic Search , Chart A Course , and Faithless Looting are some of the best because they help you find the monsters and discard them.

Blood Artist Illustration by Johannes Voss. This is one of the classic Rakdos archetypes. This archetype also loves creatures like Reassembling Skeleton.

Tendershoot Dryad Illustration by Yongjae Choi. This archetype often lives in Selesnya. It uses token makers to go wide and then strike with a huge board. This archetype is also heavy Selesnya, and it can be an alternate lane to the token deck. Obvious answer: the Legacy Cube should be available to draft all the time, and the Holiday Cube which should be renamed to the Vintage Cube for consistency should be available several times a year—as often as Legacy Cube is available now.

I've seen Twitter discussions saying that Cube is the only redeeming quality of Magic Online. Which seems like a better plan: leaning on your biggest strength—or hiding it?

In many respects, MTGO stands in stark contrast to how the rest of the company is run and continues to make an insulting amount of money in spite itself. Will never happen without WotC monetizing it which will kill it. You would have to own the cards on MTGO. This likely involves buying tickets. Also, they could make it so that it costs tickets to host your cube.

You can have entry allow buddies only just like in the casual constructed matches. People come out of the woodwork for the limited cube offerings and play the hell out of it. On top of that game-driven revenue, they would need to recoup the cost of actually developing the functionality… and we can make some guesses that it costs MTGO way more for new features than a normal software department would.

Sadly, I think this idea which I agree would be fun is one of the many that they will never implement. You must be logged in to post a comment. Browse thousands of prices with the first and most comprehensive MTG Finance tool around.

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